Lords of the Fallen Patch Disables DLSS 3 Frame Generation Due to Crash Issues

This morning, developer Hexworks released a new Lords of the Fallen patch (version 1.1.191) on PC. This new update attempts to fix several crash issues. To do so, it temporarily disables NVIDIA DLSS 3 (Frame Generation) until the developers, with the help of NVIDIA, can improve its stability. This should alleviate some crash issues reported by owners of GeForce RTX 40 Series GPUs.

The Lords of the Fallen patch fixes other crash types on RTX 30 and 40 Series GPUs:

An engine error that could occur with certain 30 and 40 series GPUs, causing the game to crash even with auto-set graphics, has been partially addressed. Epic has promptly provided us with a patch that includes additional fail-safes to prevent those crashes, and it’s been integrated to resolve most of these crashes.

PC users were also reporting crash instances right after the first cinematic. This has been fixed, too, with the help of Epic.

An issue with the engine code related to the calculation of Pipeline State Objects (PSOs) has been identified in Sentry. This issue resulted in crashes when shaders were being compiled after the first cinematic of the game.

EPIC has been swift and efficient in providing a solution, which has now been integrated into the game and should resolve the majority of cases.

Last but not least, the developers of Lords of the Fallen reckon the majority of crashes actually stem from outdated drivers. As such, following this update, the game will now automatically check the drivers upon startup and redirect users to update them if they are indeed outdated.

Of course, the full patch notes reveal other balance changes and bug fixes. Lords of the Fallen launched yesterday to highly mixed reviews; in Wccftech’s analysis, Francesco De Meo rated it 6.8 out of 10.

Lords of the Fallen showed a lot of promise before release, and I was disappointed to see how the game failed to deliver an enjoyable experience. Some die-hard Souls series fans may find some enjoyment in the 35 or so hours-long journey to save Mournstead, but everyone else likely won’t be able to see past the game’s many shortcomings. Combat is the heart and the (dark) soul of any soulslike, and an interesting story and solid world design can only do so little to alleviate issues stemming from clunky combat design.

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